44#ifndef vtkShadowMapPass_h
45#define vtkShadowMapPass_h
47#include "vtkRenderingOpenGLModule.h"
55class vtkShadowMapPassTextures;
56class vtkShadowMapPassLightCameras;
a virtual camera for 3D rendering
internal class which encapsulates OpenGL frame buffer object.
Export VTK images to third-party systems.
implicit function for an halo
a simple class to control print indentation
a virtual light for 3D rendering
Perform part of the rendering of a vtkRenderer.
Context in which a vtkRenderPass will render.
sample an implicit function over a structured point set
Implement a builder of shadow map pass.
Implement a shadow mapping render pass.
vtkRenderPass * OpaquePass
vtkImageExport * IntensityExporter
vtkSampleFunction * IntensitySource
virtual ~vtkShadowMapPass()
Destructor.
static vtkShadowMapPass * New()
virtual void SetOpaquePass(vtkRenderPass *opaquePass)
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
virtual void Render(const vtkRenderState *s)
Perform rendering according to a render state s.
vtkTextureObject * IntensityMap
vtkFrameBufferObject * FrameBufferObject
Graphics resources.
vtkShadowMapBakerPass * ShadowMapBakerPass
void CheckSupport(vtkOpenGLRenderWindow *w)
Check if shadow mapping is supported by the current OpenGL context.
virtual void SetShadowMapBakerPass(vtkShadowMapBakerPass *shadowMapBakerPass)
vtkShadowMapPassLightCameras * LightCameras
vtkShadowMapPassTextures * ShadowMaps
vtkRenderPass * CompositeRGBAPass
void BuildSpotLightIntensityMap()
Build the intensity map.
vtkShadowMapPass()
Default constructor.
vtkTimeStamp LastRenderTime
vtkShaderProgram2 * Program
abstracts an OpenGL texture object.
record modification and/or execution time
window superclass for vtkRenderWindow