VTK
vtkShadowMapPass.h
Go to the documentation of this file.
1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkShadowMapPass.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
44#ifndef vtkShadowMapPass_h
45#define vtkShadowMapPass_h
46
47#include "vtkRenderingOpenGLModule.h" // For export macro
48#include "vtkRenderPass.h"
49
52class vtkCamera;
53class vtkLight;
55class vtkShadowMapPassTextures; // internal
56class vtkShadowMapPassLightCameras; // internal
58class vtkImageExport;
60class vtkImplicitHalo;
63
64class VTKRENDERINGOPENGL_EXPORT vtkShadowMapPass : public vtkRenderPass
65{
66public:
69 void PrintSelf(ostream& os, vtkIndent indent);
70
75 virtual void Render(const vtkRenderState *s);
76
83
85
91 vtkGetObjectMacro(ShadowMapBakerPass,vtkShadowMapBakerPass);
93 vtkShadowMapBakerPass *shadowMapBakerPass);
95
97
105 vtkGetObjectMacro(OpaquePass,vtkRenderPass);
106 virtual void SetOpaquePass(vtkRenderPass *opaquePass);
108
109 protected:
114
119
124
130
133
135
140
141 vtkShadowMapPassTextures *ShadowMaps;
142 vtkShadowMapPassLightCameras *LightCameras;
144
146
150
152
153private:
154 vtkShadowMapPass(const vtkShadowMapPass&) VTK_DELETE_FUNCTION;
155 void operator=(const vtkShadowMapPass&) VTK_DELETE_FUNCTION;
156};
157
158#endif
a virtual camera for 3D rendering
Definition: vtkCamera.h:51
internal class which encapsulates OpenGL frame buffer object.
Export VTK images to third-party systems.
implicit function for an halo
a simple class to control print indentation
Definition: vtkIndent.h:40
Key for integer values in vtkInformation.
a virtual light for 3D rendering
Definition: vtkLight.h:62
OpenGL rendering window.
Perform part of the rendering of a vtkRenderer.
Definition: vtkRenderPass.h:59
Context in which a vtkRenderPass will render.
sample an implicit function over a structured point set
Implement a builder of shadow map pass.
Implement a shadow mapping render pass.
vtkRenderPass * OpaquePass
vtkImageExport * IntensityExporter
vtkSampleFunction * IntensitySource
virtual ~vtkShadowMapPass()
Destructor.
static vtkShadowMapPass * New()
virtual void SetOpaquePass(vtkRenderPass *opaquePass)
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
virtual void Render(const vtkRenderState *s)
Perform rendering according to a render state s.
vtkTextureObject * IntensityMap
vtkImplicitHalo * Halo
vtkFrameBufferObject * FrameBufferObject
Graphics resources.
vtkShadowMapBakerPass * ShadowMapBakerPass
void CheckSupport(vtkOpenGLRenderWindow *w)
Check if shadow mapping is supported by the current OpenGL context.
virtual void SetShadowMapBakerPass(vtkShadowMapBakerPass *shadowMapBakerPass)
vtkShadowMapPassLightCameras * LightCameras
vtkShadowMapPassTextures * ShadowMaps
vtkRenderPass * CompositeRGBAPass
void BuildSpotLightIntensityMap()
Build the intensity map.
vtkShadowMapPass()
Default constructor.
vtkTimeStamp LastRenderTime
vtkShaderProgram2 * Program
abstracts an OpenGL texture object.
record modification and/or execution time
Definition: vtkTimeStamp.h:36
window superclass for vtkRenderWindow
Definition: vtkWindow.h:35