34#ifndef vtkInteractorStyleJoystickActor_h
35#define vtkInteractorStyleJoystickActor_h
37#include "vtkInteractionStyleModule.h"
ray-cast cell picker for all kinds of Prop3Ds
a simple class to control print indentation
manipulate objects in the scene independently of one another
void Prop3DTransform(vtkProp3D *prop3D, double *boxCenter, int numRotation, double **rotate, double *scale)
vtkInteractorStyleJoystickActor()
virtual void OnRightButtonUp()
~vtkInteractorStyleJoystickActor()
vtkCellPicker * InteractionPicker
virtual void OnLeftButtonUp()
virtual void Rotate()
These methods for the different interactions in different modes are overridden in subclasses to perfo...
static vtkInteractorStyleJoystickActor * New()
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void OnLeftButtonDown()
virtual void UniformScale()
virtual void OnRightButtonDown()
virtual void OnMiddleButtonUp()
virtual void OnMiddleButtonDown()
vtkProp3D * InteractionProp
void FindPickedActor(int x, int y)
virtual void OnMouseMove()
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
provide event-driven interface to the rendering window (defines trackball mode)
represents an 3D object for placement in a rendered scene