27#ifndef vtkResliceCursorActor_h
28#define vtkResliceCursorActor_h
30#include "vtkInteractionWidgetsModule.h"
represents an object (geometry & properties) in a rendered scene
Fast Simple Class for dealing with 3D bounds.
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
map vtkPolyData to graphics primitives
represents an 3D object for placement in a rendered scene
represent surface properties of a geometric object
Represent a reslice cursor.
virtual void SetUserMatrix(vtkMatrix4x4 *matrix)
Set the user matrix on all the internal actors.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
vtkResliceCursorPolyDataAlgorithm * CursorAlgorithm
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
Support the standard render methods.
vtkProperty * GetThickSlabProperty(int i)
void UpdateHoleSize(vtkViewport *v)
static vtkResliceCursorActor * New()
Standard VTK methods.
double * GetBounds()
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this actor.
virtual int HasTranslucentPolygonalGeometry()
Does this prop have some translucent polygonal geometry? No.
vtkMTimeType GetMTime()
Get the actors mtime plus consider its algorithm.
vtkActor * GetCenterlineActor(int axis)
Get the centerline actor along a particular axis.
vtkProperty * GetCenterlineProperty(int i)
Get property of the internal actor.
void UpdateViewProps(vtkViewport *v=NULL)
generates a 2D reslice cursor polydata
Geometry for a reslice cursor.
abstract specification for Viewports
window superclass for vtkRenderWindow
vtkTypeUInt64 vtkMTimeType