34#ifndef vtkCompositeRGBAPass_h
35#define vtkCompositeRGBAPass_h
37#include "vtkRenderingParallelModule.h"
Blend RGBA buffers of processes.
bool IsSupported(vtkOpenGLRenderWindow *context)
Is the pass supported by the OpenGL context?
vtkMultiProcessController * Controller
virtual void SetController(vtkMultiProcessController *controller)
void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
virtual ~vtkCompositeRGBAPass()
Destructor.
vtkPixelBufferObject * PBO
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
vtkTextureObject * RootTexture
vtkTextureObject * RGBATexture
virtual void SetKdtree(vtkPKdTree *kdtree)
static vtkCompositeRGBAPass * New()
vtkCompositeRGBAPass()
Default constructor.
virtual void Render(const vtkRenderState *s)
Perform rendering according to a render state s.
a simple class to control print indentation
Multiprocessing communication superclass.
Build a k-d tree decomposition of a list of points.
abstracts an OpenGL pixel buffer object.
Perform part of the rendering of a vtkRenderer.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow