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virtual int | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
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vtkShadowMapBakerPass * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
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virtual void | Render (const vtkRenderState *s) |
| Perform rendering according to a render state s . More...
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void | ReleaseGraphicsResources (vtkWindow *w) |
| Release graphics resources and ask components to release their own resources. More...
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virtual vtkRenderPass * | GetOpaquePass () |
| Delegate for rendering the opaque polygonal geometry. More...
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virtual void | SetOpaquePass (vtkRenderPass *opaquePass) |
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virtual vtkRenderPass * | GetCompositeZPass () |
| Delegate for compositing of the shadow maps across processors. More...
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virtual void | SetCompositeZPass (vtkRenderPass *compositeZPass) |
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virtual void | SetResolution (unsigned int) |
| Set/Get the number of pixels in each dimension of the shadow maps (shadow maps are square). More...
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virtual unsigned int | GetResolution () |
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virtual void | SetPolygonOffsetFactor (float) |
| Factor used to scale the maximum depth slope of a polygon (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112). More...
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virtual float | GetPolygonOffsetFactor () |
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virtual void | SetPolygonOffsetUnits (float) |
| Factor used to scale an implementation dependent constant that relates to the usable resolution of the depth buffer (definition from OpenGL 2.1 spec section 3.5.5 "Depth Offset" page 112). More...
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virtual float | GetPolygonOffsetUnits () |
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bool | GetHasShadows () |
| INTERNAL USE ONLY. More...
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bool | LightCreatesShadow (vtkLight *l) |
| INTERNAL USE ONLY. More...
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vtkShadowMapBakerPassTextures * | GetShadowMaps () |
| INTERNAL USE ONLY Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. More...
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vtkShadowMapBakerPassLightCameras * | GetLightCameras () |
| INTERNAL USE ONLY. More...
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bool | GetNeedUpdate () |
| INTERNAL USE ONLY. More...
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void | SetUpToDate () |
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virtual int | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
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vtkShadowMapBakerPass * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
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virtual void | Render (const vtkRenderState *s) |
| Perform rendering according to a render state s . More...
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void | ReleaseGraphicsResources (vtkWindow *w) |
| Release graphics resources and ask components to release their own resources. More...
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virtual vtkRenderPass * | GetOpaqueSequence () |
| Delegate for rendering the camera, lights, and opaque geometry. More...
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virtual void | SetOpaqueSequence (vtkRenderPass *opaqueSequence) |
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virtual vtkRenderPass * | GetCompositeZPass () |
| Delegate for compositing of the shadow maps across processors. More...
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virtual void | SetCompositeZPass (vtkRenderPass *compositeZPass) |
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virtual void | SetResolution (unsigned int) |
| Set/Get the number of pixels in each dimension of the shadow maps (shadow maps are square). More...
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virtual unsigned int | GetResolution () |
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bool | GetHasShadows () |
| INTERNAL USE ONLY. More...
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bool | LightCreatesShadow (vtkLight *l) |
| INTERNAL USE ONLY. More...
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std::vector< vtkSmartPointer< vtkTextureObject > > * | GetShadowMaps () |
| INTERNAL USE ONLY Internally used by vtkShadowMapBakerPass and vtkShadowMapPass. More...
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std::vector< vtkSmartPointer< vtkCamera > > * | GetLightCameras () |
| INTERNAL USE ONLY. More...
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bool | GetNeedUpdate () |
| INTERNAL USE ONLY. More...
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void | SetUpToDate () |
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virtual int | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
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vtkRenderPass * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
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virtual void | Render (const vtkRenderState *s)=0 |
| Perform rendering according to a render state s . More...
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virtual int | GetNumberOfRenderedProps () |
| Number of props rendered at the last Render call. More...
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virtual void | ReleaseGraphicsResources (vtkWindow *w) |
| Release graphics resources and ask components to release their own resources. More...
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| vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
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virtual void | DebugOn () |
| Turn debugging output on. More...
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virtual void | DebugOff () |
| Turn debugging output off. More...
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bool | GetDebug () |
| Get the value of the debug flag. More...
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void | SetDebug (bool debugFlag) |
| Set the value of the debug flag. More...
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virtual void | Modified () |
| Update the modification time for this object. More...
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virtual vtkMTimeType | GetMTime () |
| Return this object's modified time. More...
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void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
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unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
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vtkCommand * | GetCommand (unsigned long tag) |
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void | RemoveObserver (vtkCommand *) |
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void | RemoveObservers (unsigned long event, vtkCommand *) |
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void | RemoveObservers (const char *event, vtkCommand *) |
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int | HasObserver (unsigned long event, vtkCommand *) |
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int | HasObserver (const char *event, vtkCommand *) |
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void | RemoveObserver (unsigned long tag) |
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void | RemoveObservers (unsigned long event) |
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void | RemoveObservers (const char *event) |
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void | RemoveAllObservers () |
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int | HasObserver (unsigned long event) |
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int | HasObserver (const char *event) |
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Allow user to set the AbortFlagOn() with the return value of the callback method. More...
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int | InvokeEvent (unsigned long event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
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int | InvokeEvent (const char *event, void *callData) |
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int | InvokeEvent (unsigned long event) |
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int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
| Return the class name as a string. More...
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virtual vtkTypeBool | IsA (const char *name) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
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virtual void | Delete () |
| Delete a VTK object. More...
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virtual void | FastDelete () |
| Delete a reference to this object. More...
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void | InitializeObjectBase () |
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void | Print (ostream &os) |
| Print an object to an ostream. More...
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virtual void | PrintSelf (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
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virtual void | PrintHeader (ostream &os, vtkIndent indent) |
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virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
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virtual void | Register (vtkObjectBase *o) |
| Increase the reference count (mark as used by another object). More...
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virtual void | UnRegister (vtkObjectBase *o) |
| Decrease the reference count (release by another object). More...
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int | GetReferenceCount () |
| Return the current reference count of this object. More...
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void | SetReferenceCount (int) |
| Sets the reference count. More...
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void | PrintRevisions (ostream &) |
| Legacy. More...
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virtual vtkObjectBase * | NewInstanceInternal () const |
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| vtkShadowMapBakerPass () |
| Default constructor. More...
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virtual | ~vtkShadowMapBakerPass () |
| Destructor. More...
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void | PointNearFar (double *v, double *pt, double *dir, double &mNear, double &mFar, bool initialized) |
| Helper method to compute the mNearest point in a given direction. More...
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void | BoxNearFar (double *bb, double *pt, double *dir, double &mNear, double &mFar) |
| Compute the min/max of the projection of a box in a given direction. More...
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void | BuildCameraLight (vtkLight *light, double *boundingBox, vtkCamera *lcamera) |
| Build a camera from spot light parameters. More...
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void | CheckSupport (vtkOpenGLRenderWindow *w) |
| Check if shadow mapping is supported by the current OpenGL context. More...
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virtual vtkObjectBase * | NewInstanceInternal () const |
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| vtkShadowMapBakerPass () |
| Default constructor. More...
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virtual | ~vtkShadowMapBakerPass () |
| Destructor. More...
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void | PointNearFar (double *v, double *pt, double *dir, double &mNear, double &mFar, bool initialized) |
| Helper method to compute the mNearest point in a given direction. More...
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void | BoxNearFar (double *bb, double *pt, double *dir, double &mNear, double &mFar) |
| Compute the min/max of the projection of a box in a given direction. More...
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void | BuildCameraLight (vtkLight *light, double *boundingBox, vtkCamera *lcamera) |
| Build a camera from spot light parameters. More...
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void | CheckSupport (vtkOpenGLRenderWindow *w) |
| Check if shadow mapping is supported by the current OpenGL context. More...
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virtual vtkObjectBase * | NewInstanceInternal () const |
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| vtkRenderPass () |
| Default constructor. More...
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virtual | ~vtkRenderPass () |
| Destructor. More...
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void | UpdateCamera (vtkRenderer *renderer) |
| Call UpdateCamera() on Renderer. More...
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void | ClearLights (vtkRenderer *renderer) |
| Call ClearLights() on Renderer. More...
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void | UpdateLightGeometry (vtkRenderer *renderer) |
| Call UpdateLightGeometry() on Renderer. More...
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void | UpdateLights (vtkRenderer *renderer) |
| Call UpdateLights() on Renderer. More...
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void | UpdateGeometry (vtkRenderer *renderer) |
| Call UpdateGeometry() on Renderer. More...
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void | SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value) |
| Modify protected member LastRenderingUsedDepthPeeling on Renderer. More...
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| vtkObject () |
|
| ~vtkObject () override |
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void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
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void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
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void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
| These methods allow a command to exclusively grab all events. More...
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void | InternalReleaseFocus () |
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| vtkObjectBase () |
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virtual | ~vtkObjectBase () |
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virtual void | CollectRevisions (ostream &) |
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virtual void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) |
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virtual void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) |
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virtual void | ReportReferences (vtkGarbageCollector *) |
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| vtkObjectBase (const vtkObjectBase &) |
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void | operator= (const vtkObjectBase &) |
|
Implement a builder of shadow map pass.
Bake a list of shadow maps, once per spot light. It work in conjunction with the vtkShadowMapPass, which uses the shadow maps for rendering the opaque geometry (a technique to render hard shadows in hardware).
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
Its delegate is usually set to a vtkOpaquePass.
- Implementation:
- The first pass of the algorithm is to generate a shadow map per light (depth map from the light point of view) by rendering the opaque objects with the vtkShadowMapBakerPass::OCCLUDER property keys. The second pass is to render the opaque objects with the vtkShadowMap::RECEIVER keys.
- See also
- vtkRenderPass, vtkOpaquePass, vtkShadowMapPass
- Tests:
- vtkShadowMapBakerPass (Tests)
Bake a list of shadow maps, once per spot light. It work in conjunction with the vtkShadowMapPass, which uses the shadow maps for rendering the opaque geometry (a technique to render hard shadows in hardware).
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
Its delegate is usually set to a vtkOpaquePass.
- Implementation:
- The first pass of the algorithm is to generate a shadow map per light (depth map from the light point of view) by rendering the opaque objects
- See also
- vtkRenderPass, vtkOpaquePass, vtkShadowMapPass
Definition at line 60 of file vtkShadowMapBakerPass.h.